Daemonhunters is here, and it’s actually pretty good (opens in a new tab). But in a game where you’re expected to take on a galactic scourge with a creaky old ship, a bickering crew, and a mere handful of manpower, the task at hand can seem daunting. .
Should you buy new cannon batteries for your ship or a nice meditation chamber for your Gray Knights to relax in? What is the best way to harvest Bloom Seeds? And how much do you really need to worry about those flashes of Bloom popping up all over the cosmos? My Chaos Gate – Daemonhunters guide to this threatened galaxy will answer all of this and more.
How to get minions and which ship upgrades to get first
The Manufactorum is where you’ll make upgrades to your ship, which will impact everything from the speed of your ship traversing the cosmos to wound recovery and research rates.
You upgrade your ship with Servitors, which you get in several ways:
- As rewards for completing certain missions (always check the rewards before going to a Bloom outbreak).
- Spawn them passively by building an Augmentation Chamber, which you can then upgrade to increase their production rate.
There are three separate sections of the ship to upgrade. Here are the things in each section that you should try to get right from the start.
The number of minions you spend here will depend on your involvement in space combat. You can get requisitions and other rewards by fighting Death Guard ships that traverse the star map, but they’re also easily avoided.
If your hull takes damage, consider upgrading your Void Shields instead of repairing your ship directly. In this way, you increase the maximum defense of your ship while restoring a point of defense.
The key thing to focus on early here is the Augmentation chamberwhich provides a nice drip feed of Servants (the earlier you do this in the game, the more Servants you get in the long run, so it’s one of those “investment” upgrades).
You might be itching to upgrade the Warp Drive to speed up your ship and deal with those early Bloom outbreaks, but realistically it will spread early in the game anyway, so it’s not essential .
A meditation room will establish a 50% XP boost for your marines, so the sooner you do this, the better it will benefit you in the long run.
If you’d rather upgrade a small number of marines than rely on a larger rotation, you might want to build the regeneration unit to help them recover from injuries 50% faster. You can supplement this with the Surgical Unit, which ensures seriously injured Marines come back with Augmetics, granting them permanent buffs upon recovery.
Don’t Forget These Daemonhunters Battlegrounds Combat Tips
The environment is one of your few friends in Daemonhunters. It’s mostly destructible and filled with explosive pillars and nodes with which you can take out swathes of enemies at once. You can also cause chain reactions, so pushing a pillar onto an ammo cache will cause it to explode, while an enemy who is knocked back into a chalice of fire will knock it over to set the ground ablaze.
There are plenty of chasms on each map for enemies to fall into (especially around the edges), and one well-placed grenade can send multiple falls to death simultaneously. Every marine has a grenade hidden in their starting gear and at the start of the game it’s good to have several grenades in your squad before you start to specialize their gear and abilities later.
Monitor the movements of enemy patrols
Fight the enemy as you please: The last thing you want is a roving patrol wandering into an existing skirmish. Patrols will appear in your Fog of War as green circles, and the arrow on the edges of the circle will show you which direction they are heading next turn. This allows you to anticipate enemy patrols and decide whether to avoid them or engage them.
Unless they’ve spotted you, patrols won’t get through building doors, so if they’re on the other side of a building wall, they won’t spot you even if they’re nearby.
Move rear units first between battles
Levels in Daemonhunters are vast, and you’ll travel quite a bit as you walk towards your objectives. If your knights are far apart after a skirmish, move those furthest from your objective towards first, otherwise you risk triggering a new skirmish with some of your marines miles away from the action.
How to collect flower seeds
Bloom Seeds are the research currency in Daemonhunters, and they are needed to advance the plot and improve your schemes and predictions. You also use them to upgrade individual weapons and armor.
There are several ways to collect Bloom Seeds, not all of which are immediately clear. They are:
- Do a melee critical hit on a seed carrier (which will have an icon above its head indicating the type of seed it is carrying) to get its seed. Of course, there’s always the risk that you won’t get a critical hit and kill the Seed Carrier instead, making this the riskiest method.
- The “Hammerhand” ability guarantees you a melee critical hit, which in turn guarantees that you will extract the seed from a wielder.
- Obtain the “Extract Seed” ability for your apothecary. This will ensure that any of his melee hits (critical or not) will extract seeds from seed carriers.
- Search Advanced Seed Access to get the “Extractor Servo Skull” in your Wargear. This extracts bloom seeds from enemies up to 15 litters away and costs no AP to use.
- Search for Advanced Seed Extraction to extract an additional seed from each carrier. Since you mine one seed per carrier by default, this roughly doubles your seeds per mission.
- In missions, keep an eye out for Bloom Pods from which you can extract seeds.
The technology you should be looking for
Now is the time to put those seeds to good use. They are available in five different colors, reflecting their particular flavor of corruption. Each tech you research in the Libris Malleus will require a specific seed strain (or in some cases several different strains), so check which strain each tech requires. Also check which strain is present on a star system before you go there.
Predictions are created in the Manufactorum, but are updated and improved through research in the Libris Malleus. They allow you to create networks of up to six systems on the star map, in which you will obtain various bonuses when you undertake missions. You can improve prognoses by researching upgrades that slow Warp Surge growth rate each turn, grant your troops a WP boost during War Surge events, and other in-mission benefits.
Thing is, Prognosticar upgrades only work within a Prognosticar’s area of influence on the star map, and as you probably won’t have more than one Prognosticar until later in the game , you probably won’t get as much benefit from it. early.
The other direction for your research is Stratagems, special cards you can use once (or more, with the right research) per battle to drastically turn the tide. You’ll use them a lot more early in the game than predictions, so focus on them first.
The first stratagem you unlock is Quicksilver, which gives a knight two extra action points for one turn. Among the first batch of ploys you seek out of your loneliness, Gate of Infinity stands out above the rest. It teleports your entire team to any visible location on the map, which is great for surrounding a boss or getting everyone into a defensible position while waiting for extraction.
Note: If you go on a mission within a Prognosticar’s area of influence, you will get an additional Stratagem slot for that mission. Be sure to fill this extra slot with a Stratagem card.
Don’t worry about Bloom spreading at first
As you struggle to keep up with Bloom’s early-game spread, you may have that “XCOM” feeling: when your game enters an unwinnable state, but you’re still playing (and for what?). But the reality is that the Bloom is meant to spread early, so you get the satisfying feeling of pushing it back much later. It is so by design.
It’s good for you to only suppress one or two Bloom outbreaks for every three or four that appear. The key is to always complete at least one mission during an outbreak.
When an outbreak occurs, keep an eye on how many corruption points a planet is gaining. Usually it is only one, but sometimes there can be two or three. Additionally, if a solar system already has three corruption points, any further increase will cause it to spread to neighboring systems.
Always prioritize missions with the highest potential Bloom boosts.